![]() The SchoolĬlimb up this rope so you can enter the school. Go up the steps, climb over the railing, and grab the round hate on the dumpster. The hat can be found on the dumpster by the steps that lead to the school’s main entrance. When you climb through the fence, go to the back right where the broken tricycle and dumpster are. You will find the second Glitching Remains in the schoolyard. Before you climb make sure to grab both the Glitching Remains and the Hat found in this area! Glitching Remains Proceed to the front right portion of the school building to see a long makeshift rope hanging out. Leave the room via the right, jump down, and pull the dumpster to the left so you can crawl through the chainlink fence’s hole. Run at the door with the eye until Six pulls him away from the TV. Repeat this process once again, finding the sweet spot until the television turns white to transport Mono to a long hallway. Push the stick down until the screen glows a bright white. You’ll be given a prompt to “Tune the Transmission” with the Left Stick. This will disorientate Mono, so approach the television and interact with it. Push your way through the hall, causing the television in the center of the room to turn on. Head across the beams into the room with the rotting door. ![]() You’ll see the first Glitching Remain staring over the ledge. This will be the one that Six went through when she rode the television up. Gliching RemainsĪfter you reunite with Six, head through the door on the left. Remember, she has to be crouched with her hand extended for Mono to safely make it to the other side. Wait until Six gets into position across the gap from you before running, jumping, and grabbing her hand. Now enter the room on the left, shove the television over the edge to bring Six up to the floor above you, and then go right up the stairs. This will rocket Mono up several floors, where he can swing onto some planks. Instead of jumping onto it, keep swaying back and forth so Mono can push the television into the hole below. Grab the rope and swig back and forth towards the other television. Use Six to help yourself up into the room and then approach the broken television by the hanging rope. You should see an opening on the right that’s above Mono’s head. Continue heading right through the bar until you reach a room with several broken televisions stacked on top of one another. Cross the street and hoist yourself through the broken window in the large bar. When you gain control of Mono, head to the right and climb through the hole in the wall. Congratulations, the real nightmares start now. This theory suggests that the Thin Man – and thus Mono – is the hanging corpse whose long legs you only see.So you’ve escaped the Hunter and made your way to the city with Six. THE MEDIUM: Is Bloober Team’s newest horror game coming to PlayStation?.This could’ve just been a teaser for Little Nightmares 2, but there is a theory that the Thin Man is actually in the original Little Nightmares. However, if you remember the Secrets of the Maw DLC, its credits ended with a static television showing the Thin Man. ![]() This glitched version of Six points to a poster of the Maw from the first game.Įven though we know it’s a prequel, we still don’t know exactly why Six purposefully dropped Mono, resulting in him becoming the Thin Man in what is a paradox ending. This secret ending shows Six and a glitched version of herself with the silhouette of the Thin Man. Although Little Nightmares 2 was said to be a sequel, there’s a secret ending which does lend credence to the theory it’s a prequel. ![]()
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